| [Release] DC Universe No Attack Delay | |
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MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 11:46 pm | |
| - bmac wrote:
- People use it in pvp...people think that if youre using it in pvp then they will be able to do something about it because it makes it known...or, they think it ruins pvp...guess what? pvp is going to be ruined until they put some protection in, i say go for it, its just a game.
Kraviks,
its just
click left click right
as many times as you need...you might be able to modify the autofire script in this thread to make it so you hold it down and it fires off alternating.
if thats not what youre talking about then i misunderstood
How would you assign that to a hotkey? ^D::click left, click right, etc.....? | |
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tecnomage
Posts : 11 Join date : 2012-01-10
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 11:56 pm | |
| - bmac wrote:
- People use it in pvp...people think that if youre using it in pvp then they will be able to do something about it because it makes it known...or, they think it ruins pvp...guess what? pvp is going to be ruined until they put some protection in, i say go for it, its just a game.
yeah but using this on pvp or even pve with ppl that report will flood oficial foruns and reports about it... it will get patched sooner and gg hacks. GREAT JOB! huh... so just use it on indoor areas alone or with ppl that wont report u! | |
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Chimalli
Posts : 12 Join date : 2012-01-13
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 12:50 am | |
| Yeah, that's the issue... just duo'd Stryker and the Containment Facility, but it'd be nice if we had a controller and dps with us.
Edit: As fresh 30s, pretty much. (Also did all duos) | |
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tecnomage
Posts : 11 Join date : 2012-01-10
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 1:43 am | |
| - Quote :
This is the simple macro I use, though I'm definitely not claiming it's the best. If anyone has tips on how to make it faster that'd be great. -------------------------------------------------- #NoEnv #SingleInstance force SendMode Input
!=::
Loop
{
SendInput {right} ;SendInput {left} sleep, 0
} Return ;Pauses AutoHotkey Script. v::Pause ; Exits the macro =::ExitApp ;Reloads the macro for after you edit it !-::Reload ; Opens up the macro file so you can edit it !0::Edit
instead of having to edit all the time, is there a way to change it for ... when u press "v" its goes into ranged attack mode, and if u pressed "c" i would go to melee mode anyone know how to change that way? | |
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bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 1:46 am | |
| - tecnomage wrote:
- bmac wrote:
- People use it in pvp...people think that if youre using it in pvp then they will be able to do something about it because it makes it known...or, they think it ruins pvp...guess what? pvp is going to be ruined until they put some protection in, i say go for it, its just a game.
yeah but using this on pvp or even pve with ppl that report will flood oficial foruns and reports about it... it will get patched sooner and gg hacks.
GREAT JOB!
huh...
so just use it on indoor areas alone or with ppl that wont report u! are you saying that you prefer a game with hacks? i hope they patch it...so we can have straight up pvp. | |
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bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 1:51 am | |
| - MKraviks wrote:
- bmac wrote:
- People use it in pvp...people think that if youre using it in pvp then they will be able to do something about it because it makes it known...or, they think it ruins pvp...guess what? pvp is going to be ruined until they put some protection in, i say go for it, its just a game.
Kraviks,
its just
click left click right
as many times as you need...you might be able to modify the autofire script in this thread to make it so you hold it down and it fires off alternating.
if thats not what youre talking about then i misunderstood
How would you assign that to a hotkey? ^D::click left, click right, etc.....? something like this maybe D:: loop{ Click left Click right Click left Click right Click left Click right Click left Click right Click left Click right Click left Click right sleep 1000 } SHIFT::Reload that assigns the macro to "D"...alternates the left and right clicks 6 times then pauses for 1 second...it loops it over and over again till you hit shift im not saying this is what you want, its an example | |
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tecnomage
Posts : 11 Join date : 2012-01-10
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 2:56 am | |
| - bmac wrote:
- tecnomage wrote:
- bmac wrote:
- People use it in pvp...people think that if youre using it in pvp then they will be able to do something about it because it makes it known...or, they think it ruins pvp...guess what? pvp is going to be ruined until they put some protection in, i say go for it, its just a game.
yeah but using this on pvp or even pve with ppl that report will flood oficial foruns and reports about it... it will get patched sooner and gg hacks.
GREAT JOB!
huh...
so just use it on indoor areas alone or with ppl that wont report u! are you saying that you prefer a game with hacks?
i hope they patch it...so we can have straight up pvp. so if u r saying u dont like hacks, but use them? I do prefer this game with the hack, makes my duos and alerts run way faster for the pvp part the only thing i care is to not get reported..., i dont mind at all of ppl using it ( i dont pvp at all, so its w/e for me) my only concern is this getting patched... and we all getting banned | |
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bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 8:21 am | |
| I'm saying that there is no protection, so I don't care. I'm saying that I would like the game better with no hacks...but there are hacks, so I use them when I need to.
I'm not sure why this is so hard to understand. I've had to rephrase two different times for you now...this is the last one.
Honestly I could give a shit about how fast you dragon slayers finish your pve content. Any game will always be better if you can't cheat, and it will be more successful. As more people hack and soe doesn't do anything about it, people will start leaving...that's just the way it goes.
Again, there are cheats, so I use em, until I get bored...which I think already happened. | |
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Ripton
Posts : 4 Join date : 2012-01-07
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 2:58 pm | |
| - danjako43 wrote:
- Albinobass wrote:
- Hey im just curious if there is still a version of the autoclicker that you have, cause my hand is getting tired lol, and yes i know that sounded wrong xD. im not really worried about the problems
Use AutoHotkey. I have two scripts for you guys:
- Quote :
Capslock::Suspend LButton:: SetMouseDelay 0 Loop { Click If (GetKeyState("LButton","P")=0) Break } return RButton:: SetMouseDelay 0 Loop { Click right If (GetKeyState("RButton","P")=0) Break } return MButton:: SetMouseDelay 0 Loop { Click right Click If (GetKeyState("MButton","P")=0) Break } return
AND
- Quote :
Capslock::Suspend LButton:: Loop { SendInput {Click} sleep, 0 If (GetKeyState("LButton","P")=0) Break } return RButton:: Loop { SendInput {Click right} sleep, 0 If (GetKeyState("RButton","P")=0) Break } return MButton:: Loop { SendInput {Click right} SendInput {Click} sleep, 0 If (GetKeyState("MButton","P")=0) Break } return
The scripts are the same, they only differ in the number of hits u do. Each button does the following:
L Mouse: rapid melee R Mouse: rapid range Middle Mouse: click left then right over and over to cause an area of effect damage. Only available with "Impact Arrow" from bow weapon. Haven't tried it on "power discharge" for hand blasters yet.
Ok, now let me explain the differences.
The first one goes pretty fast. The second goes WAYYYY fast. The only problem is, the first one works well, the second one is a little buggy. The bug is that for the second script, if you tap your mouse too quickly, it'll register as a "mouse is being held" and you won't stop attacking till you press the mouse button again. Furtheremore, the second script has a problem with "buffering delay" in that if you hold the mouse button for a long time (to try to kill a boss for example), and let go, you'll still keep firing for a few more seconds or so. Depends on how long you hold the mouse.
If you guys can fix my second script, it would be much appreciated, otherwise, I'd recommend using the first one. When i tried using your scripts in AutoHotkey ,they dosent work in the game.They work outside but when i get into the game (its minimized) it dosent work,they i tried holding any of the buttons i use the hold thing (not the macro)....please help guys. | |
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qw3rtyq
Posts : 1 Join date : 2012-01-11
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 6:41 pm | |
| - Ripton wrote:
- When i tried using your scripts in AutoHotkey ,they dosent work in the game.They work outside but when i get into the game (its minimized) it dosent work,they i tried holding any of the buttons i use the hold thing (not the macro)....please help guys.
Run AutoHotKey as an Administrator and it should work (right click, run as Administrator). If you don't do this, it doesn't interact right with another program open. | |
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lomars200
Posts : 2 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 8:19 pm | |
| - Ripton wrote:
- danjako43 wrote:
- Albinobass wrote:
- Hey im just curious if there is still a version of the autoclicker that you have, cause my hand is getting tired lol, and yes i know that sounded wrong xD. im not really worried about the problems
Use AutoHotkey. I have two scripts for you guys:
- Quote :
Capslock::Suspend LButton:: SetMouseDelay 0 Loop { Click If (GetKeyState("LButton","P")=0) Break } return RButton:: SetMouseDelay 0 Loop { Click right If (GetKeyState("RButton","P")=0) Break } return MButton:: SetMouseDelay 0 Loop { Click right Click If (GetKeyState("MButton","P")=0) Break } return
AND
- Quote :
Capslock::Suspend LButton:: Loop { SendInput {Click} sleep, 0 If (GetKeyState("LButton","P")=0) Break } return RButton:: Loop { SendInput {Click right} sleep, 0 If (GetKeyState("RButton","P")=0) Break } return MButton:: Loop { SendInput {Click right} SendInput {Click} sleep, 0 If (GetKeyState("MButton","P")=0) Break } return
The scripts are the same, they only differ in the number of hits u do. Each button does the following:
L Mouse: rapid melee R Mouse: rapid range Middle Mouse: click left then right over and over to cause an area of effect damage. Only available with "Impact Arrow" from bow weapon. Haven't tried it on "power discharge" for hand blasters yet.
Ok, now let me explain the differences.
The first one goes pretty fast. The second goes WAYYYY fast. The only problem is, the first one works well, the second one is a little buggy. The bug is that for the second script, if you tap your mouse too quickly, it'll register as a "mouse is being held" and you won't stop attacking till you press the mouse button again. Furtheremore, the second script has a problem with "buffering delay" in that if you hold the mouse button for a long time (to try to kill a boss for example), and let go, you'll still keep firing for a few more seconds or so. Depends on how long you hold the mouse.
If you guys can fix my second script, it would be much appreciated, otherwise, I'd recommend using the first one.
When i tried using your scripts in AutoHotkey ,they dosent work in the game.They work outside but when i get into the game (its minimized) it dosent work,they i tried holding any of the buttons i use the hold thing (not the macro)....please help guys. I have no idea on how to use the script can you explain it please. Step by Step thanks | |
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danjako43
Posts : 41 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 8:44 pm | |
| @lamars200 1) Download Autohotkey http://www.autohotkey.com/download/ Get the BASIC version (1.95 MB), that's what i use 2) extract everything into a folder 3) Run the Autohotkey.exe (green H icon) and it'll say you've never used autohotkey before and it says it'll create a script in My Documents. Say YES. 4) Open the script in My Documents and delete everything. Copy and paste my script in. 5) Save the script. on the lower right-hand corner, right click the green H symbol and pick "Reload script" 6) Once done, you must BE CAREFUL, each click registers as around 1000 clicks, which might freeze your computer if you click on anything while the script is on. SO, you press CAPSLOCK to disable the script temprarily (A green S should appear in place of the green H), to re-enable, press CAPSLOCK again. | |
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lomars200
Posts : 2 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 17, 2012 11:57 pm | |
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tmcheatman
Posts : 1 Join date : 2011-12-28
| Subject: Needs update Wed Jan 18, 2012 12:09 am | |
| I think it has been patched. Does not work for me right now. | |
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hardyhar
Posts : 1 Join date : 2012-01-12
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 12:26 am | |
| Still works! By any chance, any way to get this work fully on the controller? I can tap really fast, but nothing happens when I hold X or Y on the controller. | |
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machx
Posts : 2 Join date : 2012-01-18
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 2:58 am | |
| - danjako43 wrote:
- Tagyoureit wrote:
- danjako43 wrote:
- Guys, I'm REALLY curious as to hwo people add this numbers and letters (B16A95) to cheat engine. I'm not familiar with cheat engine. Can someone inform me please?
Thanks. Add the address "DCGame.exe"+716A25 with the datatype "Array of bytes", And make the length 3. The original value should be "89 6F 44", Change the value to "90 90 95", "B1 6A 95", Or any variation of the same code.
Can you implement this into your trainer? When I do that a crash happens on the client, how to avoid it? | |
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slarsen
Posts : 8 Join date : 2012-01-12
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 10:36 am | |
| - machx wrote:
- danjako43 wrote:
- Tagyoureit wrote:
- danjako43 wrote:
- Guys, I'm REALLY curious as to hwo people add this numbers and letters (B16A95) to cheat engine. I'm not familiar with cheat engine. Can someone inform me please?
Thanks. Add the address "DCGame.exe"+716A25 with the datatype "Array of bytes", And make the length 3. The original value should be "89 6F 44", Change the value to "90 90 95", "B1 6A 95", Or any variation of the same code.
Can you implement this into your trainer? When I do that a crash happens on the client, how to avoid it? I just restarted the computer after downloading the hack and it doesnt crash now | |
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tecnomage
Posts : 11 Join date : 2012-01-10
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 4:16 pm | |
| - tecnomage wrote:
-
- Quote :
This is the simple macro I use, though I'm definitely not claiming it's the best. If anyone has tips on how to make it faster that'd be great. -------------------------------------------------- #NoEnv #SingleInstance force SendMode Input
!=::
Loop
{
SendInput {right} ;SendInput {left} sleep, 0
} Return ;Pauses AutoHotkey Script. v::Pause ; Exits the macro =::ExitApp ;Reloads the macro for after you edit it !-::Reload ; Opens up the macro file so you can edit it !0::Edit
instead of having to edit all the time, is there a way to change it for ... when u press "v" its goes into ranged attack mode, and if u pressed "c" i would go to melee mode
anyone know how to change that way? anyone at all? | |
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kingchillin22
Posts : 11 Join date : 2012-01-04
| Subject: BANNED Wed Jan 18, 2012 8:58 pm | |
| dont use this anymore............ they just mass alot of people today that use this. I was one of them lol | |
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shine14
Posts : 10 Join date : 2012-01-04
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 8:59 pm | |
| yea I got suspended for a few days for "Speed Hacking."
I never used it in the presence of other people; always in instances by myself
so heads up to all; this has apparently been "caught" for now. | |
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danjako43
Posts : 41 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 9:26 pm | |
| Stop lying, post a screenshot then we'll believe. Stop trying to scare people. | |
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shine14
Posts : 10 Join date : 2012-01-04
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 9:35 pm | |
| - danjako43 wrote:
- Stop lying, post a screenshot then we'll believe. Stop trying to scare people.
Part of an email I got after I contacted customer support after I opened up DCUO and got the message "This account has been banned." I'm not trying to scare anybody, I'm just warning. If people are out there that haven't been caught, at least I'll know I can start up again after my suspension is lifted. | |
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97819589
Posts : 14 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 9:43 pm | |
| - danjako43 wrote:
- Stop lying, post a screenshot then we'll believe. Stop trying to scare people.
You really think they don't ban? Seriously? My partner was banned also. | |
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bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 9:45 pm | |
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Albinobass
Posts : 3 Join date : 2012-01-14
| Subject: Re: [Release] DC Universe No Attack Delay Wed Jan 18, 2012 9:47 pm | |
| yup me and a shit load of ppl i know got banned for this...and it was like 3 days after i got legendary >.< | |
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| [Release] DC Universe No Attack Delay | |
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