| [Release] DC Universe No Attack Delay | |
|
+94irongus MuKDi SurferZ guyver62083 fakrox elvin164 n3w7yp3 jvu0001 HackingIsStupid clicktree1 vicksanj JoshM25 patjee BleedingFingers darksidekila drgnklr421 alvevic pravus rawr houhou Zorak Dingow Persnoody david3663 machx hardyhar tmcheatman lomars200 qw3rtyq Volcamatic xmandeh Albinobass zcorpio 5ugar Chimalli shine14 Blanks slarsen Ripton tecnomage bilbo Rogue0070 sarahde Dikberby12 davolis DeadLy bmac Norach pcaddict guitar2d2 Shadowx69 Meow Cheater danjako43 bobrock2142 dork101 TUDOELLA dricocareca brunoturbo COSMONAUT kingchillin22 mmmbop ghostracerx popoplad agent dawn Hack416 jasonthe13 HawaiianPunch marlito Random apostle flashrobin Cafubira rsxtypers FreemanArg Starbuster 1451672 nightwolf92 kakash BillyBobBrubeck Tifs 97819589 bad316 sethane steelers6906 nonononoyes vore MKraviks Bubba1982 zeerod deeznutz kain203 dqzhong Tagyoureit 98 posters |
|
Author | Message |
---|
danjako43
Posts : 41 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 6:23 pm | |
| BUMPING UP TOPIC THAT NEEDS ATTENTION: With the no-animation hex code (seen 2 pages back), you can BLOCK AND MOVE or BLOCK AND ATTACK. The blocking is inconsistent. Need someone to find hex code to stop blocking animation completely to have block on all the time. This would be semi-godmode hack. | |
|
| |
Tagyoureit Admin
Posts : 102 Join date : 2011-12-06 Age : 31
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 6:33 pm | |
| - danjako43 wrote:
- BUMPING UP TOPIC THAT NEEDS ATTENTION: With the no-animation hex code (seen 2 pages back), you can BLOCK AND MOVE or BLOCK AND ATTACK. The blocking is inconsistent. Need someone to find hex code to stop blocking animation completely to have block on all the time. This would be semi-godmode hack.
The blocking is probably canceled by the server as soon as you tell it you're attacking, The only way it could work is if you Attack Then block over and over. | |
|
| |
slarsen
Posts : 8 Join date : 2012-01-12
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 6:46 pm | |
| Tag? Is infinite life possible? | |
|
| |
bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 6:48 pm | |
| Why is the no animation thing not working for me? Anyone have any suggestions? | |
|
| |
Tagyoureit Admin
Posts : 102 Join date : 2011-12-06 Age : 31
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 6:50 pm | |
| - slarsen wrote:
- Tag?
Is infinite life possible? Not without an exploit. | |
|
| |
slarsen
Posts : 8 Join date : 2012-01-12
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 6:54 pm | |
| - Tagyoureit wrote:
- slarsen wrote:
- Tag?
Is infinite life possible? Not without an exploit. Damn.. :/ | |
|
| |
5ugar
Posts : 3 Join date : 2012-01-06
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 7:12 pm | |
| Is putting an integrated item into the shared bank possible? | |
|
| |
Starbuster
Posts : 20 Join date : 2011-12-16
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 7:23 pm | |
| - Tagyoureit wrote:
- slarsen wrote:
- Tag?
Is infinite life possible? Not without an exploit. tag, is there a way to track the collections on the map??? it's fuckin hard everytime to find them, is there a way i can track them ? | |
|
| |
Albinobass
Posts : 3 Join date : 2012-01-14
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 9:40 pm | |
| Hey im just curious if there is still a version of the autoclicker that you have, cause my hand is getting tired lol, and yes i know that sounded wrong xD. im not really worried about the problems | |
|
| |
danjako43
Posts : 41 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 15, 2012 10:06 pm | |
| - Albinobass wrote:
- Hey im just curious if there is still a version of the autoclicker that you have, cause my hand is getting tired lol, and yes i know that sounded wrong xD. im not really worried about the problems
Use AutoHotkey. I have two scripts for you guys: - Quote :
Capslock::Suspend LButton:: SetMouseDelay 0 Loop { Click If (GetKeyState("LButton","P")=0) Break } return RButton:: SetMouseDelay 0 Loop { Click right If (GetKeyState("RButton","P")=0) Break } return MButton:: SetMouseDelay 0 Loop { Click right Click If (GetKeyState("MButton","P")=0) Break } return
AND - Quote :
Capslock::Suspend LButton:: Loop { SendInput {Click} sleep, 0 If (GetKeyState("LButton","P")=0) Break } return RButton:: Loop { SendInput {Click right} sleep, 0 If (GetKeyState("RButton","P")=0) Break } return MButton:: Loop { SendInput {Click right} SendInput {Click} sleep, 0 If (GetKeyState("MButton","P")=0) Break } return
The scripts are the same, they only differ in the number of hits u do. Each button does the following: L Mouse: rapid melee R Mouse: rapid range Middle Mouse: click left then right over and over to cause an area of effect damage. Only available with "Impact Arrow" from bow weapon. Haven't tried it on "power discharge" for hand blasters yet. Ok, now let me explain the differences. The first one goes pretty fast. The second goes WAYYYY fast. The only problem is, the first one works well, the second one is a little buggy. The bug is that for the second script, if you tap your mouse too quickly, it'll register as a "mouse is being held" and you won't stop attacking till you press the mouse button again. Furtheremore, the second script has a problem with "buffering delay" in that if you hold the mouse button for a long time (to try to kill a boss for example), and let go, you'll still keep firing for a few more seconds or so. Depends on how long you hold the mouse. If you guys can fix my second script, it would be much appreciated, otherwise, I'd recommend using the first one. | |
|
| |
MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 12:19 am | |
| In AutoHotKey, I got 3 questions.
If I wanted to make a macro that uses the tilde key do this:
LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp LMouseDown LMouseUp Delay 10
How would I script that in AutoHotKey?
Also, if I wanted CTRL-D to be a macro to do this:
LMouseDown LMouseUp RMouseDown RMouseUp LMouseDown LMouseUp RMouseDown RMouseUp LMouseDown LMouseUp RMouseDown RMouseUp LMouseDown LMouseUp RMouseDown RMouseUp LMouseDown LMouseUp RMouseDown RMouseUp
How would you script that in AutoHotKey?
How would I make this AutoHotKey as converted to .eXe file, run as a service in windows and only effect DCGame.eXe process?
Last edited by MKraviks on Mon Jan 16, 2012 12:27 am; edited 1 time in total | |
|
| |
Albinobass
Posts : 3 Join date : 2012-01-14
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 12:26 am | |
| im sucha newb, im on a laptop for mouse, but if you can just walk me through what you said haha. im sorry, i just play games and dont focus on the mechanics. i get lost >.< sorry man | |
|
| |
shine14
Posts : 10 Join date : 2012-01-04
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 2:08 am | |
| If I make a request of anybody able to answer...
For those of you who are able to solo raid bosses (any at all), could you give us some specifics about your character and strategy?
By specifics, I mean powerset, weapon, movement type, power loadout, etc. And what bosses you solo, and what strategy you use when taking them on. Thanks for any who take the time to answer! | |
|
| |
ghostracerx
Posts : 14 Join date : 2011-12-30
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 4:49 am | |
| - Tagyoureit wrote:
- - Added a Noclip toggle, If you aren't flight then it's useless for you as you will just fall for awhile.
What is the hotkey to toggle the feature you added? I can't seem to find it | |
|
| |
Ripton
Posts : 4 Join date : 2012-01-07
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 5:36 am | |
| Why dose AutoHotKey dosent work in the game?I tried using the danjako43's macro but it dosent work,please help. | |
|
| |
DeadLy
Posts : 5 Join date : 2011-12-21
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 6:18 am | |
| @shine14 i don't think soloing raids is possible coz i tried with a friend to solo kahndag and we almost go our !@$# kicked we only managed to kill first boss though... one wrong pull was instant death you try with one friend of yours though i don't know if it has anything to do with the power/skills you use... both of us are fire and we use the same loadout except we use different weapon | |
|
| |
vore
Posts : 18 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 6:41 am | |
| its impossible to solo raids like Kahndaq and inner since you are required to have at least 3 ppl (for kahndaq and 4 for inner) to do the switches.
the other raids are soloable though.
p.s. why are you trying to solo raids anyway? you're paying (hopefully you're not a F2P scrubs) to play an MMORPG so you can solo stuff? | |
|
| |
DeadLy
Posts : 5 Join date : 2011-12-21
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 6:49 am | |
| well me and my friend did it just for the fun coz i use the hack only for farming duos/challenges since i'm really bored of doing these two i never use the hack in pve or pvp but last week i didn't have the time to get to raid with my league so i told him to open the hack and give it a try since i had my raids free and believe me we had a lot of fun trying to solo it | |
|
| |
DeadLy
Posts : 5 Join date : 2011-12-21
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 6:51 am | |
| - vore wrote:
- its impossible to solo raids like Kahndaq and inner since you are required to have at least 3 ppl (for kahndaq and 4 for inner) to do the switches.
the other raids are soloable though.
p.s. why are you trying to solo raids anyway? you're paying (hopefully you're not a F2P scrubs) to play an MMORPG so you can solo stuff? btw i don't pay for it ^_^ | |
|
| |
bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 8:59 am | |
| I'm pretty sure by looking at tag}s video that he is f2p, I'm f2p as well...premium only. | |
|
| |
Blanks
Posts : 27 Join date : 2011-12-16
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 8:59 am | |
| If you're mainly a pvper then it makes lots of sense to solo raids. I already explained how I solo outer and sub. It'd be nice if anyone that soloed FOS3 could give some advice. One tip with the macros. If you bind melee and ranged to keyboard keys and have your macro use those instead of the mouse then you can actually turn your character while using the macro. Makes it a lot easier for me to kite when I'm soloing. | |
|
| |
xmandeh
Posts : 1 Join date : 2012-01-12
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 11:13 am | |
| - vore wrote:
- its impossible to solo raids like Kahndaq and inner since you are required to have at least 3 ppl (for kahndaq and 4 for inner) to do the switches.
the other raids are soloable though.
p.s. why are you trying to solo raids anyway? you're paying (hopefully you're not a F2P scrubs) to play an MMORPG so you can solo stuff? um which one should i try to solo as fresh lvl 30? i tried some but i never could do it alone, im always dying. | |
|
| |
MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 1:14 pm | |
| I really could use an answer to my large post at top of page 25 | |
|
| |
bmac
Posts : 22 Join date : 2012-01-01
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 2:23 pm | |
| - MKraviks wrote:
- I really could use an answer to my large post at top of page 25
Why don't you try looking at a autohotkey tutorial? | |
|
| |
MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 16, 2012 3:04 pm | |
| I did, and I read the help file. It doesn't show how to make one hotkey do alternating attacks when you hold it down. or anything else I asked help for. | |
|
| |
Sponsored content
| Subject: Re: [Release] DC Universe No Attack Delay | |
| |
|
| |
| [Release] DC Universe No Attack Delay | |
|