| [Release] DC Universe No Attack Delay | |
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fakrox
Posts : 11 Join date : 2012-02-02
 | Subject: TAG Thu Feb 09, 2012 10:24 pm | |
| TAG , just a question r you gonna release a new version ? cause de 9.0 one its no longer working ! thank you very much  |
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Tagyoureit Admin

Posts : 102 Join date : 2011-12-06 Age : 25
 | Subject: Re: [Release] DC Universe No Attack Delay Sat Feb 11, 2012 1:46 pm | |
| Updated the exe on the original post. |
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ljmond
Posts : 2 Join date : 2012-01-14
 | Subject: Re: [Release] DC Universe No Attack Delay Sun Feb 12, 2012 12:07 pm | |
| help pls.. the 2 exe here patch 9 not working to me any update? thx |
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MKraviks
Posts : 132 Join date : 2011-12-10
 | Subject: Re: [Release] DC Universe No Attack Delay Sun Feb 12, 2012 3:23 pm | |
| Tag, I think they changed the entry address. I used the same calculations as you said before, and it's not working, but I can find the address in CE and nop it and it works. |
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Tagyoureit Admin

Posts : 102 Join date : 2011-12-06 Age : 25
 | Subject: Re: [Release] DC Universe No Attack Delay Sun Feb 12, 2012 3:50 pm | |
| - MKraviks wrote:
- Tag, I think they changed the entry address. I used the same calculations as you said before, and it's not working, but I can find the address in CE and nop it and it works.
DCGame.exe + 71A2E7 |
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NewAlex
Posts : 4 Join date : 2012-02-13
 | Subject: Re: [Release] DC Universe No Attack Delay Mon Feb 13, 2012 4:59 pm | |
| Is this detectable?, I think the game dosent have an anticheat but if u get reported the GMs do a md check on your client or something. Is it safe to use? at least in solo quests?
Thanx for this nice script! |
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MKraviks
Posts : 132 Join date : 2011-12-10
 | Subject: Re: [Release] DC Universe No Attack Delay Tue Feb 14, 2012 5:29 pm | |
| it's detectable. use only on free accounts. |
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deeznutz
Posts : 32 Join date : 2011-12-08
 | Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 15, 2012 2:57 pm | |
| What's the point of using it anymore, even on a F2P account, if they are just gonna ban you? |
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NewAlex
Posts : 4 Join date : 2012-02-13
 | Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 15, 2012 6:45 pm | |
| well I belive it can be made to not be detectable, like in FPS games. But since the anticheat is serversided is more dificult, But it can be done. Im a noob I dont know about reverse engenering but I know expert coders like Crx(mombot), and they do this all the time with FPS bots. But requires alot of knolage of c++ and reverse engenering. |
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n3w7yp3
Posts : 17 Join date : 2012-02-02 Age : 44
 | Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 16, 2012 8:55 pm | |
| A small update today. That would mean that the hack would not work anymore. Hope an updated could be made though. ^^ Thanks again Tag. |
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Tagyoureit Admin

Posts : 102 Join date : 2011-12-06 Age : 25
 | Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 16, 2012 9:55 pm | |
| - n3w7yp3 wrote:
- A small update today. That would mean that the hack would not work anymore. Hope an updated could be made though. ^^ Thanks again Tag.
Updated it. |
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MKraviks
Posts : 132 Join date : 2011-12-10
 | Subject: Re: [Release] DC Universe No Attack Delay Fri Feb 17, 2012 2:03 am | |
| Any progress on making this undetectable? |
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n3w7yp3
Posts : 17 Join date : 2012-02-02 Age : 44
 | Subject: Re: [Release] DC Universe No Attack Delay Fri Feb 17, 2012 2:38 am | |
| Update 10 will be coming soon too. ^^ |
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danjako43
Posts : 41 Join date : 2012-01-09
 | Subject: Re: [Release] DC Universe No Attack Delay Sat Feb 18, 2012 4:33 am | |
| only 8 downloads so far :'(
Used to be more, alotmore. This is like an animal species driven to extinction. Good thing we still got our alpha male, Tag. |
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ljmond
Posts : 2 Join date : 2012-01-14
 | Subject: Re: [Release] DC Universe No Attack Delay Sat Feb 18, 2012 9:49 am | |
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MKraviks
Posts : 132 Join date : 2011-12-10
 | Subject: Re: [Release] DC Universe No Attack Delay Sun Feb 19, 2012 4:49 pm | |
| Tag, can you PM me the instructions on how to activate the no clipping mode? |
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flashrobin
Posts : 28 Join date : 2011-12-20
 | Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 23, 2012 7:15 pm | |
| Its stupid to use it now i just got banned FML,fucking gay |
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flashrobin
Posts : 28 Join date : 2011-12-20
 | Subject: Re: [Release] DC Universe No Attack Delay Fri Feb 24, 2012 8:26 pm | |
| im not using this anymore neither I think should anyone else,either if your f2p or premium your gonna get banned it doesn't matter.I think you should make macro's for another game. |
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bilbo
Posts : 14 Join date : 2012-01-09
 | Subject: Re: [Release] DC Universe No Attack Delay Sun Feb 26, 2012 8:40 pm | |
| - flashrobin wrote:
- Its stupid to use it now i just got banned FML,fucking gay
lol its already been stated on the first post thats its detectable, yet you wonder why you got banned dude shut up, if your too dumb to read dont use it |
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n3w7yp3
Posts : 17 Join date : 2012-02-02 Age : 44
 | Subject: Re: [Release] DC Universe No Attack Delay Mon Feb 27, 2012 10:10 pm | |
| Update 10's just around the corner people. I just really hope there will be a way for it not to be detectable, but since it's on the server side, it's going to be detectable. Wishful thinking? But, I still think this is a great hack though. ^^ Will you be updating this Tag after update 10? |
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n3w7yp3
Posts : 17 Join date : 2012-02-02 Age : 44
 | Subject: Re: [Release] DC Universe No Attack Delay Tue Feb 28, 2012 12:57 pm | |
| Started downloading Update 10 just now, which means that the current version of the hack will no longer work. In any case, thanks Tag for taking the time to develop and update the hack for this game. Thank you Tag. ^^
Cheers!!! |
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Tagyoureit Admin

Posts : 102 Join date : 2011-12-06 Age : 25
 | Subject: Re: [Release] DC Universe No Attack Delay Tue Feb 28, 2012 2:19 pm | |
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MKraviks
Posts : 132 Join date : 2011-12-10
 | Subject: Re: [Release] DC Universe No Attack Delay Tue Feb 28, 2012 2:35 pm | |
| Actually, until there is a way to avoid detection (which I don't see how since they monitor DPS only and not code changes) I really don't see the point anymore. Honestly. I have created over 20 free accounts and each one gets banned inside of a day unless it's the weekend. Then it gets banned on Monday.
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n3w7yp3
Posts : 17 Join date : 2012-02-02 Age : 44
 | Subject: Re: [Release] DC Universe No Attack Delay Tue Feb 28, 2012 9:21 pm | |
| Well, I got banned right after the download and I tried to log in. ^^ Yeah, I guess they monitor the time frame between attacks and that's how they catch you. I think they check the attack logs of your character and that's where they conclude if you're using a hack. XP |
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NewAlex
Posts : 4 Join date : 2012-02-13
 | Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 29, 2012 6:21 am | |
| They dont ban by STATS, and im 90% shure only by detection. Why? If you use cheat engine put speed hack at 2 or 3, you will attack very fast and they dont ban you. Ive used since I started playing and only got banned for using this, not for using CE speedhack, with CE in arenas I do +80k damage everygame whidout any set, so it must be some tipe of autodetect and send info for manual/delay ban, Like silent bans in steam.
to win 100% all legendary pvp games, pick the fat big guy that costs 55 points, put CE with speedhack 2 and spam the mele attack by holding the X boton in the xbox360 controler, no know what is that attack called. You will deal loadcrap of damage and since u use speedhack you wont have delay and u can spamm it fast, and the oponents wont be able to target u since you are "lagging" or "speeding". 100% works for me but I will stop when ill have the T2 set. |
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| [Release] DC Universe No Attack Delay | |
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