| [Release] DC Universe No Attack Delay | |
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deeznutz
Posts : 32 Join date : 2011-12-08
| Subject: Re: [Release] DC Universe No Attack Delay Fri Jan 27, 2012 2:27 pm | |
| FYI, people are getting perma-banned after a 2nd offense already. So be warned about continued use of hacks in DCUO. | |
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HackingIsStupid
Posts : 2 Join date : 2012-01-27
| Subject: Re: [Release] DC Universe No Attack Delay Fri Jan 27, 2012 5:01 pm | |
| - apostle wrote:
- I dont see how hacking in PvP would hurt their community. All it would do is annoy them and not let them queue PvP for the day. You would just be encouraging a faster ban. =/
The hack was discovered because of DUMB people like you. How does using it in PvP NOT affect the community? Some people dont just do PvP for fun, they actually try to get feats! DUMB people like you shouldn't have access to these hacks! If the hack wasn't used in PvP or open world, then no snitches would have known that the hack existed. SOE wouldn't have a god damn clue that the hack existed! It's been a fucking year and they always acted slow when it came to hacks. BUT THANK FUCKING GOD FOR DUMB PEOPLE LIKE APOSTLE SOE finally made themselves look useful! Fuck the DUMB people! Also that Rogue guy here in the forums is one of the dumbest people out! | |
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apostle
Posts : 19 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Fri Jan 27, 2012 11:44 pm | |
| - HackingIsStupid wrote:
- apostle wrote:
- I dont see how hacking in PvP would hurt their community. All it would do is annoy them and not let them queue PvP for the day. You would just be encouraging a faster ban. =/
The hack was discovered because of DUMB people like you. How does using it in PvP NOT affect the community? Some people dont just do PvP for fun, they actually try to get feats!
DUMB people like you shouldn't have access to these hacks! If the hack wasn't used in PvP or open world, then no snitches would have known that the hack existed. SOE wouldn't have a god damn clue that the hack existed! It's been a fucking year and they always acted slow when it came to hacks. BUT THANK FUCKING GOD FOR DUMB PEOPLE LIKE APOSTLE SOE finally made themselves look useful!
Fuck the DUMB people! Also that Rogue guy here in the forums is one of the dumbest people out! You need to re-read my post because clearly you have no idea what my point was or what I was referring to. So much irony in your post, not to mention your username. | |
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HackingIsStupid
Posts : 2 Join date : 2012-01-27
| Subject: Re: [Release] DC Universe No Attack Delay Sat Jan 28, 2012 4:01 am | |
| - apostle wrote:
- HackingIsStupid wrote:
- apostle wrote:
- I dont see how hacking in PvP would hurt their community. All it would do is annoy them and not let them queue PvP for the day. You would just be encouraging a faster ban. =/
The hack was discovered because of DUMB people like you. How does using it in PvP NOT affect the community? Some people dont just do PvP for fun, they actually try to get feats!
DUMB people like you shouldn't have access to these hacks! If the hack wasn't used in PvP or open world, then no snitches would have known that the hack existed. SOE wouldn't have a god damn clue that the hack existed! It's been a fucking year and they always acted slow when it came to hacks. BUT THANK FUCKING GOD FOR DUMB PEOPLE LIKE APOSTLE SOE finally made themselves look useful!
Fuck the DUMB people! Also that Rogue guy here in the forums is one of the dumbest people out! You need to re-read my post because clearly you have no idea what my point was or what I was referring to. So much irony in your post, not to mention your username. No, you are just really DUMB! You DO NOT SEE how HACKING in PvP would hurt the community! YOOOOOOOOOOU AREEEEEEEEEE DUUUUUUUUUUUMB!!! Would you like me to fuckin list down all the feats you could get from PvP? Calculate how many skill points a player can get out of completing feats from PvP? Wouldn't it be clear yet to you how HACKING in PvP would affect those players who are trying to complete those feats? - 1 PvP match would be finished in an estimated 5-15 minutes (including queue up time). - 1 Decently geared hacker decides to queue up and gets to face feat hunters. 1 PvP match ruined, 5-15 minutes of game time lost. - Feat Hunter decides to queue up again and again another hacker enters the instance, or maybe 2 this time. Or maybe the same guy. Again game time wasted! - Player gives up on PvP and decides to do it some other time. Player logs in to do PvP again on another time and same thing happens. THERE WE GO! Do you need me to explain furthermore? FUCKIN IDIOT WITHOUT COMMON SENSE! YOU DONT SEE HOW HACKING AFFECTS PVP?! You're SOOOOOOOOOOOOO DUMBBBBBBBBBBBBBBBB!!!! | |
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apostle
Posts : 19 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Sat Jan 28, 2012 6:54 am | |
| - HackingIsStupid wrote:
- apostle wrote:
- HackingIsStupid wrote:
- apostle wrote:
- I dont see how hacking in PvP would hurt their community. All it would do is annoy them and not let them queue PvP for the day. You would just be encouraging a faster ban. =/
The hack was discovered because of DUMB people like you. How does using it in PvP NOT affect the community? Some people dont just do PvP for fun, they actually try to get feats!
DUMB people like you shouldn't have access to these hacks! If the hack wasn't used in PvP or open world, then no snitches would have known that the hack existed. SOE wouldn't have a god damn clue that the hack existed! It's been a fucking year and they always acted slow when it came to hacks. BUT THANK FUCKING GOD FOR DUMB PEOPLE LIKE APOSTLE SOE finally made themselves look useful!
Fuck the DUMB people! Also that Rogue guy here in the forums is one of the dumbest people out! You need to re-read my post because clearly you have no idea what my point was or what I was referring to. So much irony in your post, not to mention your username.
No, you are just really DUMB! You DO NOT SEE how HACKING in PvP would hurt the community! YOOOOOOOOOOU AREEEEEEEEEE DUUUUUUUUUUUMB!!!
Would you like me to fuckin list down all the feats you could get from PvP? Calculate how many skill points a player can get out of completing feats from PvP?
Wouldn't it be clear yet to you how HACKING in PvP would affect those players who are trying to complete those feats?
- 1 PvP match would be finished in an estimated 5-15 minutes (including queue up time). - 1 Decently geared hacker decides to queue up and gets to face feat hunters. 1 PvP match ruined, 5-15 minutes of game time lost. - Feat Hunter decides to queue up again and again another hacker enters the instance, or maybe 2 this time. Or maybe the same guy. Again game time wasted! - Player gives up on PvP and decides to do it some other time. Player logs in to do PvP again on another time and same thing happens. THERE WE GO!
Do you need me to explain furthermore? FUCKIN IDIOT WITHOUT COMMON SENSE! YOU DONT SEE HOW HACKING AFFECTS PVP?! You're SOOOOOOOOOOOOO DUMBBBBBBBBBBBBBBBB!!!! Cool story bro. But affecting =/= hurting. | |
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Chimalli
Posts : 12 Join date : 2012-01-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 11:16 am | |
| People getting fed up because they keep running into hackers = hurting PvP. | |
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apostle
Posts : 19 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 3:50 pm | |
| More of a nuissance than hurting. If anything, it would be equivalent to a child continuously poking someone with a stick. | |
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Chimalli
Posts : 12 Join date : 2012-01-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 3:51 pm | |
| - apostle wrote:
- More of a nuissance than hurting. If anything, it would be equivalent to a child poking someone with a stick continuously.
And if you were being constantly poked with a stick, wouldn't you do something? People that constantly ran into hackers would report them, thus poking DCUO with a stick constantly, then they did something about it. Which leads us to where we are now. | |
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apostle
Posts : 19 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 6:48 pm | |
| Whats that have to do with what I said? This isn't about whether PvP hackers should've used it in PvP or not. Its already clear that it shouldn't have been done. This is about how continuing that process would harm them when they're already banning. Like I said, more harm for us than them. We lose everything and start over, they lose a day in PvP. Thus, if anything, hacking in PvP barely hurts their community.
Child poking with the stick loses the stick.
Last edited by apostle on Sun Jan 29, 2012 6:52 pm; edited 2 times in total | |
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Chimalli
Posts : 12 Join date : 2012-01-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 6:51 pm | |
| Well, my bad, I misunderstood. Though, I don't see how it harms us if we're making new accounts to do this on. Until the IP/rangebans start happening, if ever. | |
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apostle
Posts : 19 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 6:54 pm | |
| - Chimalli wrote:
- Well, my bad, I misunderstood. Though, I don't see how it harms us if we're making new accounts to do this on. Until the IP/rangebans start happening, if ever.
Getting banned + making new accounts + leveling it up again = alot more time + effort, not to mention encouraging faster bans and security. It's pretty much pointless. | |
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Chimalli
Posts : 12 Join date : 2012-01-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 6:55 pm | |
| - apostle wrote:
- Chimalli wrote:
- Well, my bad, I misunderstood. Though, I don't see how it harms us if we're making new accounts to do this on. Until the IP/rangebans start happening, if ever.
Getting banned + making new accounts + leveling it up again = alot more time + effort, not to mention encouraging faster bans and security. It's pretty much pointless. I agree, I was thinking more about legends though. | |
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apostle
Posts : 19 Join date : 2011-12-13
| Subject: Re: [Release] DC Universe No Attack Delay Sun Jan 29, 2012 6:59 pm | |
| - Chimalli wrote:
- apostle wrote:
- Chimalli wrote:
- Well, my bad, I misunderstood. Though, I don't see how it harms us if we're making new accounts to do this on. Until the IP/rangebans start happening, if ever.
Getting banned + making new accounts + leveling it up again = alot more time + effort, not to mention encouraging faster bans and security. It's pretty much pointless. I agree, I was thinking more about legends though. Meh, legends gets boring. If anything, I'd rather just make a huge raid party of hackers and just go rampaging around. But I just don't see the point in doing something that'll you'll eventually lose. | |
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Cheater
Posts : 23 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 30, 2012 10:35 am | |
| doing 8people fos2 in ~1 hours is such a waste of time. We were doing it in 2-3-4 max people in like 30 minutes. ffs | |
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dricocareca
Posts : 24 Join date : 2011-12-30
| Subject: Re: [Release] DC Universe No Attack Delay Mon Jan 30, 2012 11:43 am | |
| ok we have a lot of unfocus posts here, and about the hack? some progress? still detectable? | |
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Cheater
Posts : 23 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Tue Jan 31, 2012 2:06 pm | |
| Ok, my friend is using it all the time n SOE didnt ban him. how the hell is it possible? | |
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MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 01, 2012 2:07 am | |
| I see that you check in every so often Tagyoureit. So if you read this, I found out about their detection system straight from a redname dev from the boards.
Their new program checks all clients connected to the server for code changes including offset changes. Even Cheat Engine speedhack is detectable now as it injects a DLL into the game.
Now if there is a way to avoid detection, we know you can find it for us.
Also, can you update us on what your working on lately? IT's been weeks since we heard from you. | |
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MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 01, 2012 2:07 am | |
| - Cheater wrote:
- Ok, my friend is using it all the time n SOE didnt ban him. how the hell is it possible?
PM me your friend's name. | |
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Cheater
Posts : 23 Join date : 2012-01-09
| Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 01, 2012 10:18 am | |
| - MKraviks wrote:
- Cheater wrote:
- Ok, my friend is using it all the time n SOE didnt ban him. how the hell is it possible?
PM me your friend's name. no way | |
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deeznutz
Posts : 32 Join date : 2011-12-08
| Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 01, 2012 1:45 pm | |
| Don't matter. I can bet your friend is gonna get perma-banned anyway. | |
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MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Wed Feb 01, 2012 8:38 pm | |
| Doesn't matter also for the fact that Update 9 is coming out tomorrow....Which mean the hack won't work anymore.
And since Tag is absent for so long, and this being detectable, I doub't Tag will make it again since it gets you banned fast.
Unless Tag is looking for a way to make it undetectable. | |
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jvu0001
Posts : 12 Join date : 2012-01-27
| Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 02, 2012 2:36 am | |
| - MKraviks wrote:
- Doesn't matter also for the fact that Update 9 is coming out tomorrow....Which mean the hack won't work anymore.
And since Tag is absent for so long, and this being detectable, I doub't Tag will make it again since it gets you banned fast.
Unless Tag is looking for a way to make it undetectable. how do you know update 9 is coming out tomorrow for sure? | |
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MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 02, 2012 3:20 am | |
| I read the official forums. | |
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Tagyoureit Admin
Posts : 102 Join date : 2011-12-06 Age : 31
| Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 02, 2012 10:39 am | |
| - MKraviks wrote:
- Doesn't matter also for the fact that Update 9 is coming out tomorrow....Which mean the hack won't work anymore.
And since Tag is absent for so long, and this being detectable, I doub't Tag will make it again since it gets you banned fast.
Unless Tag is looking for a way to make it undetectable. I will update it, It will still be detectable though. | |
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MKraviks
Posts : 132 Join date : 2011-12-10
| Subject: Re: [Release] DC Universe No Attack Delay Thu Feb 02, 2012 12:25 pm | |
| Tag, could you make a no attack delay for Star Trek Online? Or tell me how to find the code for it there? | |
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