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 [Release] DC Universe No Attack Delay

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sethane



Posts : 10
Join date : 2011-12-13

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 2:08 pm

apostle wrote:
By any chance, could we get a group of people together to do some raids? It'd be awesome if we had 4-8 people wrecking through FoS. Though if everyone is skeptical about trust and all that, maybe we can all level some alts. From previous experience, hacking with a group of people is way funner than doing it subtly.

Already been done pal...All FOS destroyed including speed feats.
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apostle



Posts : 19
Join date : 2011-12-13

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 2:36 pm

sethane wrote:
apostle wrote:
By any chance, could we get a group of people together to do some raids? It'd be awesome if we had 4-8 people wrecking through FoS. Though if everyone is skeptical about trust and all that, maybe we can all level some alts. From previous experience, hacking with a group of people is way funner than doing it subtly.

Already been done pal...All FOS destroyed including speed feats.

I wasn't trying to break a record buddy. Just trying to get some easy raids going.
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deeznutz



Posts : 32
Join date : 2011-12-08

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 2:44 pm

PM me if you want to add me to your friend's list. I'm always up for running some quick raids. I'm on PST time, and am usually on from 9pm till about midnight.
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marlito



Posts : 1
Join date : 2011-12-14

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 3:38 pm

Congratz dude you are the best ! Amazing work here !
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flashrobin



Posts : 28
Join date : 2011-12-20

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 7:34 pm

If you could update this daily that'd be great!
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HawaiianPunch



Posts : 1
Join date : 2011-12-08

PostSubject: thank you   Wed Dec 21, 2011 7:37 pm

you save me so much time PVE content.. i really hope people dont use this against other players
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97819589



Posts : 14
Join date : 2011-12-13

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 10:16 pm

It's just here or when I press Delete to deactivate No Delay my character just stop hit?
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Tagyoureit
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Posts : 102
Join date : 2011-12-06
Age : 24

PostSubject: Re: [Release] DC Universe No Attack Delay   Wed Dec 21, 2011 10:20 pm

97819589 wrote:
It's just here or when I press Delete to deactivate No Delay my character just stop hit?

My bad i forgot to update that part.

Try this.
Attachments
DCUO No Attack Delay.zip
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(350 Kb) Downloaded 159 times
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flashrobin



Posts : 28
Join date : 2011-12-20

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:34 am

Tagyoureit wrote:
97819589 wrote:
It's just here or when I press Delete to deactivate No Delay my character just stop hit?

My bad i forgot to update that part.

Try this.
i hope you keep updating it daily when you can.
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MKraviks



Posts : 132
Join date : 2011-12-10

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 6:41 am

can you give me that new address for the rapid fire brawling?
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deeznutz



Posts : 32
Join date : 2011-12-08

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 3:30 pm

Is that a guess or confirmation?
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MKraviks



Posts : 132
Join date : 2011-12-10

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:08 pm

I tested it on a virtual machine. It's a multi access password generator. It's not a hack at all and it has a trojan.
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Tagyoureit
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Posts : 102
Join date : 2011-12-06
Age : 24

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:10 pm

MKraviks wrote:
I tested it on a virtual machine. It's a multi access password generator. It's not a hack at all and it has a trojan.

In that case i deleted the post before some random noob complains to me about it.
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MKraviks



Posts : 132
Join date : 2011-12-10

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:12 pm

Can you give me that new address to make brawling rapid fire again?
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deeznutz



Posts : 32
Join date : 2011-12-08

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:13 pm

Thanks for checking on that. And yeah, deletion is best Smile
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Tagyoureit
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Posts : 102
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Age : 24

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:18 pm

MKraviks wrote:
Can you give me that new address to make brawling rapid fire again?

"DCGame.exe"+716A95

the original data changed to "89 6F 44"
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MKraviks



Posts : 132
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PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:22 pm

That address isn't working, for value I just get ?? and cannot change it.
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Tagyoureit
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Posts : 102
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Age : 24

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:29 pm

MKraviks wrote:
That address isn't working, for value I just get ?? and cannot change it.



Works for me.

Edit: i need to make it resize images O.o
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MKraviks



Posts : 132
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PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:44 pm

i got it working. wish I could find the static address for health. just to play with it. I find out what accesses health and it gives me a possible pointer, but it's a dead end.
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deeznutz



Posts : 32
Join date : 2011-12-08

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 5:54 pm

How much better is rapid fire brawling than the DW 10 hit combo?
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jasonthe13



Posts : 7
Join date : 2011-12-22

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 6:02 pm

SIR i salute you......you are a god...
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nightwolf92



Posts : 18
Join date : 2011-12-15

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 6:10 pm

sweeet thats the delay for brawling? Can u add that into yo codeee?! Very Happy that wouldbe legit.
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MKraviks



Posts : 132
Join date : 2011-12-10

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 6:52 pm

it has flaws, like when you melee you no longer stick to your foe but you just keep going past them even if your target locked. When you block you can't unblock unless you shoot your weapon, you don't turn to face who you have targeted, and I'm not entirely sure but it seems they kill you quicker.

But the plus side is faster shooting of melee range, and no movement mode slow down after shooting.
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deeznutz



Posts : 32
Join date : 2011-12-08

PostSubject: Re: [Release] DC Universe No Attack Delay   Thu Dec 22, 2011 7:06 pm

Bottom line, is it better or worse than DW?
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Hack416



Posts : 4
Join date : 2011-12-19

PostSubject: Re: [Release] DC Universe No Attack Delay   Fri Dec 23, 2011 6:04 am

Cheat Engine crashes the game. Got any solutions?
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[Release] DC Universe No Attack Delay
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